





Platforms | Windows macOS |
Release date | 1 December 2021 |
Team size | 10 |
My roles | Lead Designer Producer |
Engine | Unity 2020.1.10f1 |
Development time | Pre-Production: 3 weeks Production: 6 weeks |
Urgent maintenance required. Emergency evacuation recommended.
Interstellar Vacuum is a physics-based puzzle collect-a-thon starring Dusty, the last surviving cleaner robot aboard an abandoned spaceship.
Take control of Dusty’s unique Suck Up and Spit Out abilities to collect floppy disks, cassette tapes, game controllers and more as you dispose them into garbage chutes.
Explore an abandoned space vessel inspired by escape rooms and help Dusty on his journey to a nearby planet.
Interstellar Vacuum was created in 6 weeks by first-year students at the Academy of Interactive Entertainment, Melbourne.
Credits
Design:
Andrew Nardi – Lead Designer/Producer
Corey Hunt – Designer/Particle Effects
Josephine Tsenalidis – Designer/Sound Designer
Programming:
Rahul Jhugroo – Lead Programmer
Dylan Smith – Programmer
Art:
Rhiannon Eckhardt – Lead Artist/UI Artist
Amman Rahim – Environment Artist
Dylan Chapman – Environment Artist
José Osvaldo Ducuara Rico – Character Artist/Environment Artist
Michael Le – Environment Artist
Music by Rhodz
https://soundcloud.com/rhodzmusic
