




Platforms | Windows |
Release date | 4 July 2021 |
Team size | 9 |
My roles | Level Designer Sound Designer UI Artist |
Engine & Tools I Used | Unity 2020.3.11f1 Microsoft Visual Studio GitHub & GitKraken Adobe Photoshop Audacity |
Development time | 3 days |
Snowed In: The Campfire is a survival adventure game about a father protecting his son in a vicious snowstorm.
In an expansive wilderness littered with derelict buildings and abandoned roads, a father must carry his son through the darkness, in search of the light. As you venture into the world, keep your son safe by leaving him at campfires.
But beware—the size of the campfires’ light diminishes over time, and the darkness draws in dangerous predators. It’s up to you to carry your son, top-up campfires with wood, fend off wolves, and search for a way out of this hostile landscape.
This game was created for the GDL July 2021 Game Jam, by first-year students at the Academy of Interactive Entertainment, Melbourne. The theme was “size matters”.
Credits
Design:
Ben Babicka – Lead Designer/Shader Art
Alex De Nardi – Level Designer
Andrew Nardi – Level Designer/Sound Designer/UI Artist
Michael Berg – Producer
Programming:
Jayden Hunter – Lead Programmer
Tomas Munro – Programmer
Art:
Ben Lindridge – Lead Artist/Character Artist
Max Sheppard – Environment Artist
Molly Broadstock – Environment Artist
Bouncing House, 2021