Andrew Nardi, Game Designer
I’m a game designer currently working as an intern at Electronic Arts’ Firemonkeys Studio. I’m passionate about free-to-play and live service game design, level design and puzzle design.
Before I made a career transition into the games industry in 2021, I was an experienced journalist and researcher with editorial roles at several magazines and websites.
Please feel free to peruse my portfolio.

Pronouns | He/Him |
Location | Melbourne, Australia |
Job Roles | Game Designer |
Open to Work | No |
Software & Tools
Game Development | ![]() ![]() ![]() ![]() ![]() |
Game Design | ![]() ![]() ![]() |
Skills & Qualities
- Design: When designing absolutely anything, I believe it is pivotal to always keep the user’s experience at the forefront of all design decisions. I apply this philosophy to all aspects of design that I have practiced – game design, level design, puzzle design, narrative design and UI design. I believe all of these disciplines require keen attention to detail in order to deliver on the design requirements and create a positive experience for the user.
- Project Management: While working in producer roles, I endeavour to coordinate detailed schedules, efficiently manage asset pipelines, hold productive meetings (including daily morning stand-ups) and manage team members’ tasks within an effectively structured agile workflow.
- Advocacy: I would like to be an advocate for marginalised voices in the gaming space, as I try to be in all spaces that I share. I believe in prioritising voices and experiences that have been underrepresented in media. I have tried to exercise this in the past, such as in my various editorial roles where I curated content that aimed to amplify the voices of women, non-binary people, the LGBTQ+ community, and Australian First Nations in music, arts, entertainment and at my university.
Experience

Legal Editor
SAI Global
May 2018 – Oct 2020
Melbourne, Australia
Key Responsibilities:
• Collaborating with an editorial team to publish summaries of new Australian legislation within daily deadlines.
• Maintaining complex spreadsheets detailing amendments to legislation.
• Researching parliamentary and legislation websites for the introduction of Bills, Assents, Regulations and Gazettes.
• Training new staff in data entry processes.
Achievements:
• Proofread and ensured the quality of SAI Global’s online publication of the National Construction Code 2016 Volume One.

Digital Marketing Manager
Dublin Design Studio Ltd
Sep 2017 – Nov 2017
Dublin, Ireland
Key Responsibilities:
• Managed Google AdWords campaigns, including keywords, audiences, targeting and spend.
• Prepared extensive social media campaigns.
• Aided in the product launch of the company’s crowdfunded stylus pen.
Achievements:
• Boosted sales by 33%: As a result of producing web content and, using Google AdWords, advertising this content during a key commercial holiday.

Editor, Graphic Designer
BMA Magazine
Jun 2015 – Sep 2017
Canberra, Australia
Key Responsibilities:
• Worked closely with PR, advertisers and musicians to produce high quality feature stories.
• Oversaw editorial calendar and email inbox (100+ emails per day) to maximise story output.
• Designed entire issues (80+ pages) using Adobe Photoshop and InDesign.
• Directed, provided feedback and coordinated the workflow of over 70 volunteer journalists and photographers.
• Worked to strict advertising and print deadlines.
Achievements:
• Produced magazines that generated $320,000 gross income over one financial year.
• Successfully rebranded BMA’s print layout and website to increase audience engagement.
• Increased Facebook followers by 16% over the course of one year.
My complete employment history can be found on my LinkedIn page.
Education


Awards



References
Details available upon request. |